Chapter 455 The Current Status Of Domestic E-Sports Clubs
Chapter 455 The Current Status Of Domestic E-Sports Clubs
The current e-sports industry is still very small. The entire market size is only about 500 million yuan, about 4 billion yuan, which is far less than the market size of hundreds of billions in later generations.
WCG has successfully held 6 consecutive events.
From 2000 to 2006, WCG was very prosperous with the strong support and sponsorship of Sanxing.
In 2004, he embarked on a world tour and held the finals in San Francisco, New Jersey, and Monza, Italy.
only.
WCG looks very beautiful, but in fact it is just superficial.
Because WCG makes no money at all and relies entirely on sponsors.
This is why it was stopped directly after 2013 in the previous life.
The reason is that WCG's largest sponsor, Sanxing, has withdrawn its investment and no longer sponsors WCG.
Without the support of Sanxing behind the scenes, WCG would be in decline. "Zero27" bluntly said that it is a miracle that WCG has been able to persist until 2013 since it started in 2000.
But as a reborn person, Lu Yi knew that after the WCG came to an end in 2013 and e-sports entered a short winter period, it returned to glory again in 2017.
Especially because of the rise of live broadcast, it has led to another new round of development in the e-sports industry and solved the monetization problem that has plagued e-sports for many years.
It not only doubled the influence of e-sports events, but also greatly improved the income levels of professional players, game anchors and other groups, and solved the monetization problem that has plagued e-sports for many years.
It is precisely because of this that Lu Yi spent so much money at this time to lay out the e-sports industry.
Because he knows how big the e-sports industry is, and he knows how to make money from e-sports.
These problems in the eyes of others are not problems in Lu Yi's eyes.
The profit method of Ready Player One is, for the time being, income from peripheral products, ticket income, and most importantly, sponsorship income from advertisers.
Another profit point is that the game developers of e-sports projects use special props in the game to bind professional players to each other, and then deeply interact with players and fans.
Regarding the concepts of avatars, skins and other concepts proposed by Lu Yi for the first time, the eyes of the 13 game developers present suddenly lit up.
yes.
This is definitely a very imaginative method.
If we could connect avatars, skins and the Ready Player One championship...
Everyone here is not a fool, and they clearly understand the intention of Lu Yi's plan.
This is the link between professional players and players or audiences directly.
Audiences or fans will spend money to buy the player's avatar in order to support their favorite player.
Of course.
Most of the income from this part goes to the game developers, and a small part goes to the clubs and players. The organizing committee does not participate in the distribution of profits.
As a result, e-sports players will have more sources of income, and for game companies, the commercial value will be further developed, killing two birds with one stone.
The rest of the discussion went smoothly.
at the same time.
Everyone can also see that Lu Yi is indeed very dedicated to building Ready Player One into a very mature commercial event.
Just like traditional sports events, we need to make the number one player extremely vital, and work with game developers like them to make the e-sports pie bigger and stronger, so that everyone can eat more.
The more they get involved and understand Lu Yi's specific planning and design for Top Player, the more everyone feels that it is right to participate, and the resentment in their hearts about the 2% operating expenses is also dissipated.
If the Ready Player One event is successful, their income from this will far exceed the 2% they paid.
Moreover, it is the Future Group that is endorsing it, so all parties are relatively reassured.
All aspects of protection are also very complete, including a series of relevant agreements and legal regulations for entry or exit, including game developers, e-sports clubs, and even professional players, etc.
Everything has its own rules.
After the game developers left, Lu Yi and the people from the Ready Player One organizing committee held another discussion about the e-sports club.
Despite the fact that the domestic e-sports industry has been in decline in recent years, relying on power generation for love to survive, there are still many professional e-sports teams.
The most famous ones are Team WE, Team Ehome and Team wNv.
The wNv team can be said to be the first e-sports and club in China with a high degree of commercialization.
The Ehome team and the WE team were both established in 2005.
Among the many domestic e-sports clubs at the moment, the most impressive one is Team WE.
WE was established on April 21, 2005. It is the first professional e-sports club in Dragon Kingdom established by the largest and most professional e-sports website in the Chinese world....
All the players in the club are from Longguo, making it a truly all-Chinese team.
The club is involved in all the popular e-sports projects in the world today, including the world's most popular "Warcraft", "Kart Racing", "Virtual Football", "StarCraft" and mainstream FPS projects. Popular competitions within.
Sky, the human king of the team, even won the WCG world championship in 2005 and 2006.
It's just that domestic e-sports clubs are far behind compared to Europe, America and the cold country. The current situation is very confusing. You can't even tell whether it is a club or a team, because a few young people can form a team casually and it can be a team or a team. club.
But precisely because of this, such a club or team, after being established for a few days, may disappear into ashes, as if it had never appeared.
Because there is no sponsorship and no money, how can you survive?
Since Future Group has entered the e-sports industry, it will naturally have its own e-sports club.
Someone from the Ready Player One organizing committee suggested that Lu Yi directly acquire the strongest WE team, or wNv team and Ehome team, but Lu Yi rejected it.
Although it acquires Team WE or other teams, with the strength of Future Group, it is easy to build Team WE into the top e-sports club in the world.
But as a result, there is one less domestic club with strength and 1.9 potential.
Lu Yi hopes that the group can make the e-sports market bigger and stronger in the future instead of getting smaller and smaller.
Faced with Lu Yi's insistence, the person in charge of the Ready Player One organizing committee had no choice but to comply.
What else can I say?
He is a part-time worker, and Lu Yi is the boss who pays him wages!
If the boss tells you how to do it, then you have to do it yourself.
Regarding the development and regulation of domestic e-sports clubs, Lu Yi actually had a plan in mind for a long time. He talked it over with the person in charge of the organizing committee and checked for any gaps.
Two days later.
The official blog of Ready Player One once again released the latest announcement.
The 13 competition games and their respective prize pools for next year’s first Ready Player One Championship were announced, as well as the e-sports club rules under the Ready Player One system.
moment.
The entire domestic e-sports circle is once again in a state of excitement. .
sinovels